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Three Pokemon Titles That Failed to Receive the Appreciation They Warranted

In the wake of a glimpse of global harmony thanks to Pokémon Go, there's no question that the creature-catching series stands as one of the most mainstream gaming titles around. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The ongoing frenzy around card prices ensures almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral every year.

Yet in spite of that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include small features like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Did you know that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With numerous core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

The writer

Ashley Jackson

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in strategy development and game reviews.

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